~ three

The Killer kicks open the front of the bank to the waiting line with Daphne and Cassandra, they all open fire.  The Explorer hits them from behind, exiting the courthouse, the Learner pops from the manhole.



The insignia on the Dragon's nose pulling back to the view as it flies.

From here the clips edit between the gun cam's on the killer's shoulders to a slow turn view of the three open firing to the spinning through of the Explorer lopping heads, the guards fleeing Explorer and the destructive Learner's charge through the tunnels, now the only light.
 
~ The Dragon descends to land in the broad main street, the people flee.  

Cuts through the fire fight criticals, the three companions surrounding and shrinking then panicked circle.

~ No gear down it lands sparking through the street, sending any cars in its path flying.

Whomever one plays if it hits them, they will die as it skids through the last of the line, ending it all, and down the street gone.

...

The pursuers following it.

The players run for it, and more police do come until the boarding.  The Killer with Daphne and Cassandra likely last, slowed by the massive money bag.  
 
Cover em !
 
Death waits at the glitchy rear bay door to manually pump it closed after them, waiting for the Operator, they shake their heads, he closes.
 
Heavy hydraulics pump the landing gears open, raising it before takeoff, gunneries filled without the player's need, and off they go.
________________
 
In the settlements atop the structures built around the massive beast of the Learner's tale, rough structures intertwined and connecting to the distant mountain ranges, high above the thick jungle canopy.

Home.  

At the war encampment's airstrip, at the top and inside the plane's open cargo hatch, the Mechanic at it's repair.

Explorer - "So ... you want to live in the woods."

Daphne - "We are in the woods."

Cassandra - "Actually we're in an airplane."

Daphne - "But it's in the woods !  Who side are you on !?"

Explorer - "Apparently mine, prattle on and on (looking one to the next).  She's right."

Mechanic - Passing by between tasks, "We do need gunners when the team's away."

Explorer - "And who the hell are you !?"

Death - Walking through, "We need him."

...

Explorer - To the two, "Are you useful ?"

Daphne - "We can also cook."

Cassandra snickers, arm slapped, innocent smiles and nods.
________

Death - Leaves the plane, cut with scenes of soldier painting skulls on their faces.  Enters the command tent, the commander dead in the chair, soldiers gathered in silence.  "God damn it.  I actually liked that one.  I'm sorry.  Who's up ?"
 
They look around ...

Soldier - "No one is.  They hit our entire command.  Only the top ... but all the field commanders are fine, no reports.  No sabotage, no ..."

~ Soldiers painting skulls on faces.

Death - "Did the operator check in ?"

Soldier - "Did not."

Death - "Anyone know what was in that intel it was sent for ?"

Soldier - Looks to another in the corner, a shrug whatever and looks away, "It was something ... 'archaeological'.  Fuck sake.  This was all about ... fucking archaeology."  
 
An exhausted laugh staring at the dead commander ...
 
Soldier - "We all ... you know we ..."  Looks at Death.  "We liked this one too."
 
~ Skulls painted.
 
Soldier - "Orders."  A salute.
 
Death - "No."
 
Soldier - "You're the only one left who's ever had a plan.  The commander was trying to recruit you already, and we've seen your file.  Sir.  We are reactivating you.  As of now.  Or you're under arrest for AWOL.  As of now."  Salutes and the rest all follow, "Your Orders Sir !?"
 
 


Soldier faces getting painted with skulls.  This is where it becomes a strategy game, companions dispatched to tip balances as played.
 
With the music a dramatic tutorial as ranks and divisions are highlighted and selected, cycled through with the a front line getting established to start with. 

Through the types and to the airfield, planes and airships for war and and through armored the divisions.

A hard curve on the zoom to each with a sweep, views through all the faces and readying of arms, vehicles and lines.  While the menu auto highlights and runs their initial preparation allowing the player see their controls and surly looks.